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Show If Attribute用于任何属性,并且可以在检查器中隐藏该属性。使用此选项可根据对象的当前状态隐藏不相关的属性。
[ShowIf("IsToggled")] public Vector2 VisibleWhenToggled;
[ShowIf("SomeEnum", InfoMessageType.Info)] public Vector3 Info; [ShowIf("SomeEnum", InfoMessageType.Warning)] public Vector2 Warning; [ShowIf("SomeEnum", InfoMessageType.Error)] public Vector3 Error;
[ShowIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")] public Vector3 HideWhenNull;
using Sirenix.OdinInspector;using UnityEngine;public class ShowIfAttributeExample : MonoBehaviour{ public UnityEngine.Object SomeObject; [EnumToggleButtons] public InfoMessageType SomeEnum; public bool IsToggled; [ShowIf("SomeEnum", InfoMessageType.Info)] public Vector3 Info; [ShowIf("SomeEnum", InfoMessageType.Warning)] public Vector2 Warning; [ShowIf("SomeEnum", InfoMessageType.Error)] public Vector3 Error; [ShowIf("IsToggled")] public Vector2 VisibleWhenToggled; [ShowIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")] public Vector3 HideWhenNull;}
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